Featured Project Rerun
By PWE_BranFlakes @ December 12, 2012 at 12:00pm

From now until around 10AM PST on January 17th, 2013, previously run Fleet Starbase and Embassy Featured Projects are available for fleets to slot and complete! If your fleet has missed out on a past project, now is your chance to upgrade the interiors of your holdings.
Once the rerun is complete, our 12th Starbase Featured Project, followed by our 3rd Embassy Featured Project, will become available.
STARBASE FEATURED PROJECTS

#1 – Room with a View: Completing this project will remove the blast shutters from the Starbase interior, allowing you to see out into space.
#2 – Interior Designer: Completing this project will add plants, consoles, weapons and panels to Federation Starbases. Statues and a special symbol will be made available for Klingons.
#3 – Tribbles and Targs: Completing this project will add tribbles to Federation Starbases. Targs and targ beds will be made available for Klingons.
#4 – All Work and Some Play: Completing this project will add enhancements to the lounge area of Federation Starbases. The Operations area will be improved for Klingons.
#5 – History and Movement: Completing this project will add panels depicting the history of the Enterprise to Federation Starbases. Banners and transporter bay upgrades will be made available for Klingons.
#6 – High Security: Completing this project will add guards to Federation Starbases. Elite warriors will be made available for Klingons.
#7 – Where Decisions Are Made: Completing this project will add enhancements to the conference room of Federation Starbases. The fireplace section of the bar will be improved for Klingons.
#8 – For Relaxation: Completing this project will add a wall-length fish tank to Federation Starbases. Blood wine, table improvements and hunting trophies will be made available for Klingons.
#9 – Welcome Guests: Completing this project will add Morn and latinum traders to Federation Starbases. Morn and dancing girls will be made available for Klingons.
#10 – First One, Then the Other: Completing this project will add enhancements to the lounge area of Federation Starbases by adding a dance floor and DJ. The conference room will be improved for Klingons.
#11 – Works of Art: Completing this project will add mannequins displaying historical uniforms to Federation Starbases. Weapon trophies, a floor logo and wall mural will be made available for Klingons.

EMBASSY FEATURED PROJECTS
#1 – Nanov, Nanov: Completing this project will add enhancements to your Fleet Embassy on New Romulus. A nanov vivarium will open up in the Research and Development section of your embassy, along with some infant nanov.
#1 – Belongs in a Museum: Completing this project will add enhancements to your Fleet Embassy on New Romulus. Artifacts found throughout New Romulus will be put on display in the main lobby of your embassy, as well as a monument to the Sword of the Raptor Star.
dracathio @ Jan 17th, 2013 8:56AM
This is hilarious so many small fleets complaining about stuff. COME ON WOW REALLY? QQ and QQ and Q FRICKEN Q. I am part of a small fleet, and before I joined which was near the start of Janurary THEY HAD ALREADY STARTED ON THE LAST SPECIAL PROJECT and have every little decor to both sides of the fleet [Fed and K]. All of you who complain have no right to, you either work on the decor and buffs OR you sit back and work on the other stuff for ur bases, but don't go complaining because you can't do what other fleets can, if u want to have a nice base THAN JOIN A FLEET WITH A NICE BASE OR GET OVER IT. Simple as that. To Commanderpickard, your idea is pretty great, it would solve the complaints of the small fleet QQers and offer a sort of boost to the Lones Wolves, but to make it so it can only happen to a person without a fleet, so the person would need to choose to either have their own little house or choose to be apart of a fleet, and if they choose the house but later what to be part of a fleet, they should be given the choice to recieve a fraction of what they spent on their little house/base and have it go into their mail or bank to be used later on their new fleet they joined.
amirreza1 @ Jan 17th, 2013 4:24AM
man omadaaaaaaaaaaaaaaaaaaaam
dessniper @ Jan 14th, 2013 11:35AM
This is nothing more then a thinly veiled attempt at raising the cost of zen on the dilithium exchange.
nierion @ Jan 2nd, 2013 4:24AM
I'm sure I read something about Project Re-runs would be reduced in cost. I run a small fleet, of 20-30 members with up to 10 that are regularly on at some point. Yes the projects are achievable, but at a cost. 200k Dilithium for a pretty starbase seems a bit excessive, we've still got quite a few projects to complete for the special ones and at the same time we're trying to push our way through the starbase tiers. They could replace the dilithium requirement with Starbase Provisions (like the embassy ones), whether they make it 5000 or 10000, I dont mind, it would be more achievable at least. I think the introduction of dilithium was one of the worst ideas in STO. All this one currency game idea seems to have flown out the window. It just doesn't feel very Trek to be paying out all this dilithium all the time, it's not a currency. Federation isn't suppose to use money anyway, how about focusing on having the requirements based on the commodities or just lowering the cost of the special projects based on fleet size. I still think a cosmetic upgrade should not fall into the same costs as end game gear, I'm sorry but if all something does is look pretty, it shouldn't be worthy having to spend dilithium on it when we can only refine 8k a day. Star Trek doesn't quite work as a full MMO Cryptic, so rather than making it like your other fantasy MMO's or WoW, start making it become it's own category. One day space combat will feel more like SFC3 or BC.... hopefully.
naval10
I run a very small fleet, only 9 members, and we just can not even thing about spend time and "money" in some "ornaments" that costs so much. Its already quite difficult to make on the tiers without spend dilithium on useless and extrem expensive projects.
shinigami70601 @ Dec 29th, 2012 10:02AM
i'd like the ability to cancel projects in progress even if it means loosing everything put towards it already personally i'm in a fleet by myself have been that way since all my friends left and i still do decent when i play getting stuff i need it's just some projects i didn't pick and would like to cancel to focus on the ones i want
skaldra @ Dec 27th, 2012 9:04PM
I just need to say... my fleet is SMALL, like less than 20members (and we had even less up til about a month ago). So far, we have completed all but ONE upgrade project... so I think the smaller fleets need to stop using their size as an excuse because it IS possible. We are an exclusive fleet, so yes we make sure the members we bring aboard are dedicated, but by no means do we even require them to donate to the projects. Please stop complaining small fleets!
shadowmudkipz @ Dec 17th, 2012 12:50PM
I Think Its Wise To remove Limited Part. My Fleet Has Problems With Dilithium.
cadosia @ Dec 16th, 2012 7:31AM
I have a few thoughts on this. First is to have different tiers of project (say costing 50k, 100k and 200k dilithium) with corresponding reward decors. This way smaller fleets could have the opportunity to get decors just not as bright and shiny as the ones the larger fleets get. My second thought was to possibly remove the limited time from the project. If this was done smaller fleets wouldn't have to worry about losing out on a decor item just because they are unable to get the dilithium fast enough. But this is just my 2EC worth on this subject.
commanderpickard @ Dec 15th, 2012 9:57PM
Responding to someone that talked about smaller fleets i think that would be the right path,or maybe give more importance to personal story instead of chapters in the game.if a player doesn't like to be in a fleet i should have the right to find a little space for himself in the galaxy and buy his personal house or den in a asteroid or something.in star trek universe you come across so many marauders,pirates and contraband why not give oportunity for the player to be one of those if he choses that path for himself?He coulld have to find a suitable asteroid as a game mission and star upgrading it.
valkwer
That would be a great idea. It would defintly increase the game motivation for players that don't want to be or feel out of place in a fleet. Especially the idea expancion to fuse it with quests is a great.
paulboska @ Dec 15th, 2012 3:21PM
I think fleet rewards should be equalized based on number of fleet members. More members means more resources required, fewer member would mean fewer resources. It should be balanced so that no matter what size fleet you are in you have to donate about the same amount to the fleet to see the improvements.
klaive0 @ Dec 15th, 2012 10:38AM
Sorry about my rant the other day, It just frustrates me, to see the members of my fleet work to gain these options for better items. then a few weeks or months down the line the "requirements" are lowered to accomidate smaller fleets because they can't seem to understand that it was based off an active 50 member fleet. It's like training all year for a race and then winning that race and getting the same Award as everyone else did who didn't train for it. It just seems everyone wants it handed to them. --- maybe the real solution is just let the projects complete on their own requiring no donations or effort. then maybe all the mini fleets will be happy to get the same rewards 200 people worked for. It just gets so frustrating to see my people work so hard to get ahead, and then see them get screwed over in the end by the system. We haven't had a problem with any project except the bartending one that required 250 dosi rotgut and Romulan ale, Took us a Month for all four fleets, and now I've learned that isn't required at all now. Does that seem fair? Maybe I'm selfish for my fleet when i think it isn't.
lykum @ Dec 14th, 2012 1:59PM
I'm not in a fleet either, for good measure too. 5-10 players usually all honorless dogs. It's a shame though to spend hard earned zen through the exchange, only to feel like it didn't go as far as it might have for others. Having to respec, for instance.
borgeliminator @ Dec 14th, 2012 7:25AM
I hate fleet or embassy because fleet mark opportunity are very low for the bare minimum of fleet marks.
zenlouis @ Dec 13th, 2012 7:26PM
I have an idea that could possibly SOLVE this whole small-versus-huge-fleet problem. Personally , I think all the griinding, and all the prices of things , form the c-store, to uncommon unreplicatable crafting materials, to the reputation "rewards" that cost 10,000 dilithium, ARE ALL TOO HIGH. Sorry, where was I? Oh yes, my solution for small-V-huge fleets: Perhaps small fleets should not be fleets at all, Perhaps they should be called "chapters" or something like that. There would be a whole different set of things for starfleet or klingon chapters to work on, and they *woudn't* be for a starbase. Think about this. This is a "have our cake and eat it, too" solution. Chapters could have smaller projects but still have something to do. I don't imagine fleet mark events for chapters (fleets have the SBs), but I think this is an idea in the right driection.
sharrashimada
No, sorry, but it isn´t the right direction. STO have fleets. Every fleet wants a starbase. Not a small starbase, not an asteroid with quarters, or anything else, but a starbase. Yes it is really expensive, but we all have to go this way.
zeuxidemus001 @ Dec 13th, 2012 6:12PM
I have a proposition for it that works kind of like how it was suggested below but in more detail where it has a much much less chance of being exploited.
catdust54 @ Dec 13th, 2012 12:08PM
DEVS READ PALIZON'S SUGGESTION DOWN BELOW, PLS. It is by far the most logical and sane suggestion in this entire list of comments. Klaive has a point that some fleets have worked hard, and that is valid and true and good. The pint of projects are supposed to be work, are also true. However, we small fleets have a point too, and that is, projects designed for fleets of several hundred, are simply out of reach for many of us. Palizon's idea of scale it to the fleet size, seems like a really good way to balance both sides. I know I would be a LOT more willing to contribute, if the projects were actually acheivable by a small fleet. Im not a mega-gamer, Im a housewife who has a couple hours a week to play, and I prefer to play it like REAL star trek that was about exploring and investigating. I did not sign on, to dump all my resources into giant vast projects endlessly. Im sure many others are in similar position of they would love to build the projects, if they were acheivable. Many of us dont want a mega-fleet, theyre very lonely places, and we prefer to focus on explore new worlds and meet new civilizations. Please kinly remember that "Grind endlessly to get dilithium to spend on useless decoratives" was never actually part of any star trek series or movie.
phyrexianhero
The idea of scaling project costs to the number of players in the fleet has been suggested many times in the past. The developers have chosen not to do it because it would be easy to abuse -- have say, 1-5 people cheaply get a base up to max level and then invite hundreds more to get it. As it is, it encourages large fleets which isn't inherently bad (though the costs are too high in general). In the real world, you don't get to reduce the costs by X% just because fewer people are going to be in it -- the buildings cost the same to make regardless of how it is used.
catdust54
Couple further ideas......A few smaller project choices would be nice. You have different size projects for the various building projects, so why not for the special projects? Maybe some at 50K or 100K, for example. Also, it would be nice to be able to decide which form of payment to use for projects, as a choice of "use dilithium" or "use resources" when we select the project. YES, the projects SHOULD be work, but they should also be acheivable. Palizon's idea of scale to fleet size, and my idea of choose which form of payments the projects will cost, could help solve a LOT of the problems people are complaining about. I know if I could choose to buy the Special Upgrades Projects with resources, instead of dilith, I'd be a lot more eager to contribute. And no, I can NOT "just go do some grinding" Ive got terrible carpal tunnel and its just not an option for me and I'm very sad at being "left out" of the big projects. No I dont want to join a mega-fleet, I actually DO want to socialize with my fleetmates, and explore and investigate, like REAL star trek was. And yes, if the projects became scaled to size of fleets, I think the fleets that already completed projects SHOULD get some compensation, maybe give them a few "free"projects. Maybe a Special Project being completed, could also get the fleet a "free project" token, that could be used to fill a special upgrade of choice when the fleet leaders set the project in queue. So if youd already done 5 projects, you would get 5 tokens for "free upgrade" to use in the next 5 secial projects. Also, guys, really, CANCEL PROJECT would be great...just choose the next project to apply the "spent" resources into, from the available list.
klaive0 @ Dec 13th, 2012 10:49AM
I'm sorry but do you all realize how pathetic you sound whining about these costs? That they need to "throw the smaller fleets a Bone" - WTH? here's a thought instead... SOCIALIZE recruit new members, GROW your fleet so You can compete and gain the rewards. you sound like lazy "entitlement" children when you cry that the bigger fleets have an advantage.. DUH!!!!! of course they do they WORKED for it and spread the cost out amongst more players so it's easier for everyone in that fleet. Yet you stick to your guns dumping resources in a tier 1 fleet with 5-20 members and complain it's not fair.. but how fair would it be to all the players in the larger fleets WHO HAVE completed these projects already and you get it for a reduced cost. Do they get a refund package for things they already spent? No they won't so I for one think your cry's for Cryptic welfare program sounds liek a bunch of whining spoiled 12 year olds. anything worth having is worth WORKING for, sometimes it means having to interact with other people.
markfalcone
In my personal MMO experience, most large "fleets" (groups, whatever) tend to get together for power and materials, not for socializing, whereas half (admittedly not "most") small ones tend to gather for socializing over the power and materials. It depends on what's important to you. Why not the large ones? Because they are typically too large to be wieldy for socializing, not because individual members don't want a little and even try for a little socializing. Otherwise socializing is not unlike trying to wade through the Zone chat. I admit, small fleets don't all socialize. Mine's so small we barely see each other. Doesn't stop us from trying, doesn't stop us from recruiting. You're just being an ass about complainers. Does that make you a better or worse ass than the complainers?
klaive0
What I am saying, is That they CHOSE to be in a smaller fleet. Yet are whining and crying that it's not fair like a spoiled little child. If they don't like larger fleets, fine but don't expect charity or a handout. For them to say it's unfair to the smaller fleets it making it ok to screw over the larger fleets and all the work they have already completed. --- and our fleet is very social, we help people learn the game, STF's loopholes, glitches, etc etc... do we hang out and dance on each others bridges, no not very often. but we do get along and get things done. ---am I sorry the smaller fleets are struggling? not in the least, cause i go out and recruit new members every day I play to make ours grow. Maybe they should try it. They made their choice. Deal with it.
markfalcone
And all I'm saying is maybe you could keep from being part of the problem by not acting like them.
klaive0
probably right, I should just shut and not speak to people.. seems a waste of time.
markfalcone
Love how everyone loves to throw the snowballs and yet hate them down their own shorts.
nyxadrill
Klaive I'm sorry you see it as whining but the reason I personally choose to be in a smaller fleet is because when I was in a large fleet, STOA and proud to have been a member guys, I found it really difficult to be able to contribute meaningfully to the projects. By the time I got on they had been filled. That was my only problem. I TOTALLY understand where you are coming from though Klaive and I would not criticise you. You sound like a hard working Fleet leader! Which fleet by the way?
palizon @ Dec 13th, 2012 9:59AM
You know on the cost of starbase projects, and embassy im really suprised not one person has mentioned scaleing the costs to the # of people in the fleet... wouldn't that make a little more sense? comon cryptic get your **** together....
markfalcone @ Dec 13th, 2012 9:43AM
WOOHOO! GHQCommand obviously takes great pride in being a prideful leader. Let's all give him a big round of apathy!
wilsonfrontier @ Dec 13th, 2012 9:35AM
Second reaction hours later: "Woo-hoo! Cause we haven't flushed enough Dilithium away on useless trite projects already!!"
markfalcone
Amen to that.
wilsonfrontier @ Dec 13th, 2012 5:56AM
Biggest problem right now is that dilithium has become so much more in need that no one is donating in fleet.
ghqcommand
Sounds like your not in a big enough fleet. Probably thousands of players in fleets that will never complete Tier 4 never mind 5. I encourage people everyday to get out of their small fleets now if they desire to be in a fleet with a complete Tier 5 star-base and some good perks from doing so. A small fleet won't just struggle with dilithium when doing T4 and T5. Marks requirements go up high and then there is the embassy. Embassy Tier 1 upgrade requires 3750 Romulan Marks.
roman1229
I'm in a big fleet and wilson is right. The dilith really needs to be nerfed downward. I mean darn, this is making no sense at all.
markfalcone
"Never" is a pretty big, broad word, Command. It may take longer, but never?
salacnar070890 @ Dec 13th, 2012 5:07AM
whould you devs then atleast lower the cost for it by 50% during the rerun
ghqcommand
That would be very unfair to fleets who just completed some of those projects a short time ago. Your asking for it because your struggling to meet the demands. That is the whole point of the system and they shouldn't make it easier. As the leader of a large fleet "Assimilated Initiative" I like it as it is because reaching T4 as we are about to indicates an accomplishement and gives a sense to what kind of fleet we are. All these limited projects sprucing up our Starbase is another indication of our strength as a group and I want small fleets to struggle to have those interior signs of a very active fleet.
nyxadrill
I'm pleased your fleet is doing well. Thats always good to hear but you must understand that not everyone wants to be in large fleets. Our fleet is small but we are a tightly knit group and are just as proud of our base and fleet as you are. We would not want to just abandon it and all the hard work we have already done just to jump into a large fleet. Like it or not Cryptic HAS to throw smaller fleets a bone here. Small fleets have just as much right to exist as large fleets.
klaive0
Yes cause that would be so fair to the fleets who already completed these projects at full cost.
madblooddoll @ Dec 13th, 2012 12:01AM
kind of sucks casual players who solo can't have nice stuff. i guess my money i pay for gold isn't as good as others.
midniteshadow7
You are aware that this is an MMO aren't you?! A Fleet is not one person/ship! You can always get all this stuff all on your lonesome, but it will take you loads longer than an actual fleet of multiple players.
ghqcommand
No such thing as solo play unless you avoid entering PvP, STF's and areas of invasion zones that require teams. If that is what you are doing then ask yourself why you would need "nice stuff" if your not actually playing the whole game. I think there is endless "nice stuff" and lots of it free. They have the episode re-run right now which have always giving generous items that even there best players find appealing, useful or just fun. Totally free and from content that can be played solo. Not sure what else you would want as a solo player in a post to do with Starbases. A starbase to yourself?
ahilles7
True to what command said. You can do solo things like episode run and get good stuff. But if you want better and "end game" stuff,then sorry but you must then start doing STFs,Fleet missions and join a fleet for getting cool/best stuff in game. Means teaming with other players. Its same as with SWTOR's f2p. If you are solo player than you can do storyline but then don't ask for best end game PVE/PVP gear cause for that you need to subscribe and team with other people.
derrico1 @ Dec 12th, 2012 8:24PM
sorry but my fleet can not compete with larger fleets we so behind due to costs but thanks anyways
aquitaine985 @ Dec 12th, 2012 8:14PM
We'll be passing. Our fleet has all the Starbase Projects done. But i decided not to do the Embassy ones. Their a waste of time and purple as nobody even goes there. Cut the embassy ones in half and we'd do them.
ghqcommand
Never going to happen and the big fleets can do the whole lot without even having a full roster. It can't happen. There would be outrage, unless they refunded most of what has been submitted recently. My fleet is currently completing the Embassy Tier 1 which requires 3750 marks. I'm find with that. It means our Embassy will be something a huge number of fleets won't have soon or like you are saying by refusing to do it we will have something many fleets will never have. I like that and I see no indication from my fleet that they disagree with me because the dil and marks keep coming in rapid.
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