Release Notes: December 21, 2012
By PWE_BranFlakes @ December 18, 2012 at 4:13pm
General
- Updated German and French Translations.
- Second Wave: When teamed, other players will no longer show up during the cutscene.
- Updated the Galrondon Core System patrol so the Gekli no longer fail to start moving again after waiting for the player.
- Corrected prompt when services are not available in Klingon Embassy to read Service Not Available rather than "Interact".
- Mugato Critter Group thrown rock attack no longer leaves rubble that slides around wildly and sticks around for too long.
- Updated the FX for High Yield torpedoes so they should remain visible and will no longer linger after they explode.
- Added a new icon to the Adapted FX.
- The visual appearance of the Tholians have been updated.
- Added all new art for the Klingon Toron shuttle, so it is now the Klingon equivalent to the Federation Runabout.
- Updated descriptions for Klingon Starbase Shipyard project unlocks to correctly list the ships available at each tier.
- This is a text change only.
- The Tholian Deep Space Encounter now resets properly after completion.
- Updated the materials used on the Nausicaan and Fek'ihri ships.
- Players will have the option to use both the new and existing materials on their ships.
- NPC ships will have the updated visuals.
- Resolved an issue that caused the gameclient to freeze when being auto-teamed for PvE and PvP maps.
- Resolved issue that occasionally caused character creation to fail when creating a character for the Foundry editor.
- Resolved the issue with all Defera zone missions that caused them to fail to turn in with an Inventory Full message.
- Players under max level will be able to travel between the System and Embassy maps on New Romulus.
- Updated the Defera Borg Invasion zone wide mission rewards to grant both Omega Marks and Salvage items for levels 45+ rather than a random choice of one of those.
Systems
- Omega Reputation:
- Tier 4 Store Unlock Projects for "Consumables" and "Prosthetic Arm Guns" will now properly unlock the associated gear without requiring players to have run the associated T2 Store Unlock Projects beforehand.
- This is a retroactive fix.
- Any player that has already ran these projects will find their gear in the Store tab and will not need to re-run any projects to access them.
- Tier 4 Store Unlock Projects for "Consumables" and "Prosthetic Arm Guns" will now properly unlock the associated gear without requiring players to have run the associated T2 Store Unlock Projects beforehand.
- Romulan Reputation Updates:
- The Tier 4 "Romulan Plasma Torpedo" project now properly rewards a "Romulan Hyper-Plasma Torpedo Launcher" instead of the Rapid Fire torpedo.
- Players that have already completed this project will find the torpedo they previously acquired has changed from the Rapid Fire plasma into the Hyper-Plasma Torpedo, which will now also register as part of the "Romulan Singularity Harness" gear set.
- The Tier 4 "Romulan Plasma Torpedo" project now properly rewards a "Romulan Hyper-Plasma Torpedo Launcher" instead of the Rapid Fire torpedo.
- "Console – Universal – Nadeon Detonator" will now enhance any standard torpedo, instead of only functioning with Photon Torpedoes.
- All "Phased Polaron Beam Array" items have had their display names changed to "Dominion Polaron Beam Array"
- All "Phased Polaron Dual Cannon" items have had their display names changed to "Dominion Polaron Dual Cannon"
- Fixed a typo in the Nausicaan Personnel project
- The Embassy Console store no longer has duplicate items instead of some of the proper consoles that should have appeared in the store.
- Embassy Update: The Kit Vendor will now properly unlock upon reaching T1 Recruitment, instead of incorrectly requiring T1 Diplomacy.
- Reinforced Environmental Suits will now display on Photonic Bridge Officers.
- Corrected the description of Reactive Shielding.
- Corrected the description of Transportation Officer Duty Officers.
- Reduced the duration of the NPC Borg Cutting Beam.
- Reduced the likelihood a Borg ship will use Cutting Beam.
- Subsystem Targeting tooltip descriptions now more accurately reflect the effects of these abilities.
- Sonic Pulse tooltip description no longer has a reference to "feet" as a unit of measurement.
- Scramble Sensors no longer persists thru the death of the target.
- This may fix odd UI behavior associated with dying while under the effects of Confuse.
- Isometric Charge, NPC Version:
- Reduced damage on each hit by between 25% and 30% per hit.
- Reduced range of "jumps" from 5km to 3km.
- Reduced damage variance from 10% to 5%.
- This means fewer high-damage spikes, but also fewer low-damage duds.
- NOTE: Borg Queen's version still has a larger firing arc and shorter cooldown than other NPC ships, as it always has.
- Borg STF Enemies:
- Reduced damage variance on all Plasma Torpedo abilities from 10% to 5%.
- Plasma DOTs applied by Torpedo hits have been reduced to 80% of prior magnitude.
- Added information on Tricobalt Torpedoes to long descriptions for Torpedo: High Yield all types/ranks.
- Fleet Duty Officers:
- Corrected more Department/Spec discrepancies, most notably all Armory Officers are now properly a part of the Security Department instead of Tactical Department.
- Updated Reactive Deflection:
- Updated the description to clarify its functionality.
- Increased the duration of ability to 2 seconds.
- Added a limitation that Reactive Deflection cannot proc more than once every 30 seconds.
- Fixed a typo in the description of Blast Assault weapons where they were erroneously described as Exploting targets rather than Exposing them.
- This is a text change only.
- Corrected the Warp In animation for ships summoned by Romulan Distress Call items.
- The Omega Reputation Power "Rotating Weapon Frequency" has been updated and improved.
- Drastically reduced the shield healing provided by Superior Shield Repair.
- Fixed a typo in Reactive Shielding.
- Sensor Targeting Assault will now properly apply a 12-second Placate Immunity effect to the target after it expires.
- The different ranks of Covert Operative now have different display names.
- Emergency Secondary Shielding should now work properly.
- Reactive Shielding should now work properly.
- Reactive Shielding and Emergency Secondary Shielding now heal for flat values rather than a percentage of your maximum shields. This should generally represent a performance improvement.
- Quantum Singularity Manipulation now also increases the Starship Shield Systems stat while it is active.
- Changed the icon for Sensor Targeting Assault to a more appropriate icon.
UI
- Using /p to chat on a team no longer changes the chat main tab to Team.
- Choose Your Away Team window:
- When leaving instances on New Romulus, the window no longer shows more Bridge Officer options than are available.
- While in a team the team leader is now visible on the "Choose Your Away Team" window.
- Fixing a number of cases where the wrong spacecraft would be referenced in the UI
- It's now possible to search for Warfare Specialist and Consultant Duty Officers on the exchange.
- The Duty Officer types are now grouped together to reduce the size of the list of types.
- Fixed a typo in Operational Asset – Gravatic Instability Probe.
- Fixed a typo in the description of the Kinetic Cutting Beam.
- Updated the tooltips for the Queues header in the journal.
- Searching for Foundry missions will no longer always report that the search failed, even when it's successful.
irwin109 @ Jan 3rd, 2013 8:27AM
Any patch notes for today? (1/3/13) or are they yet to be put up?
nc77089 @ Jan 1st, 2013 11:47AM
What about the graphics crashes since the season 7 update? i cant even play 5 mins. before it jumps in and out of the game then crashes.
shank75
^^For this reason,I stopped playing.Canceled my gold membership,deleted the game off my laptop,restarted the F-T-P option.Waiting for the download patch and crossing my fingers it will work.But,I'm not happy after Ssn 7 changes.The new Rep System would be cool if it didn't take FOREVER to gain the XP needed to obtain items like before that are now nerfed to almost pointlessness.Way too many gltiches/bugs during PVE missions now too. went from becoming a everyday player to a maybe 4 times a month player.Lost me after the new SSn.Not as fun anymore.
sirskyliner @ Dec 31st, 2012 7:05AM
I noticed a glitch with the Odessey Cruiser
poochie420a @ Dec 27th, 2012 5:32PM
oh you wanted to know what we changed? why? its not like its going to be anything you were hoping for.
tamjussi @ Dec 27th, 2012 8:39AM
Any patch notes for today's shard maintenance...?
owen1497 @ Dec 25th, 2012 7:17AM
I beamed down to a planet, but it's called "emptymap" and I can't beam out. My character is stuck there now. Is anyone else having that problem, or is it just me?
situationirrelev @ Dec 23rd, 2012 2:20AM
Updated the FX for High Yield torpedoes so they should remain visible and will no longer linger after they explode That was really annoying, thank you for the update!
vipers69plus1 @ Dec 21st, 2012 7:38PM
AND WITH ALL THAT YOU STILL DID NOT FIX THE TOOL BAR????????????? COME ON!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
gt500dotorg @ Dec 21st, 2012 1:22PM
That's a lot of bug fixes. I'm glad to see that you guys are putting in the effort to try and get things working as expected, and seeing how long this list is I guess I can understand why you don't have that bug where my character gets stuck in place at times fixed.
seansamurai1 @ Dec 21st, 2012 1:00PM
Still one or 2 broken missions in Tua Dewa sector. Also everything just feels squishier than before the patch. Im also massively confused as to why Im bothering with the Rep system. Dropping huge amounts of resources into it to gain the abilities and nice toys, only to find half the nice toys are available through mission reruns, or you already have them from the old STFs, only now you have to unlock them again to get them, pointless on that then. So what about the passives and buffs. Oh thats right, they are pointless and the good ones have been nerfed so much they aint worth the hours/days of effort to do rep for. The tier 4 shield was excessive but why nerf it to the point where I could just buy a console from the exchange and have the same effect? Its utterly useless now. Im out of this sh*t now, had enough of having stuff Ive dropped millions of hard fought EC into, thousands of dilithium which takes time to save, spending hours doing boring repeated rep missions only to find what we get is getting nerfed to pointlessness. Thanks a bunch, no seriously, thanks for wasting my time and effort pushing through the boredom of repeat missions and glitched gameplay for f**k all. In amongst PvP being pointless as its people in escorts or Jem bug ships doing impossible things and yet still throwing impossible levels of DPS around. A greatly non appreciative now ex player of STO. Keep your game, Ill keep my money thanks.
kvet
LOL. and... thanks for the pointless rant. Buubye now. bubye!
theindefatigable @ Dec 20th, 2012 6:57PM
While I welcome that the Omega Reputation ability that allows you to get off more shots before remodulation your weapon is going to be boosted, I adamantly insist that we should be given an option for a free respec of that specific tier in omega rep. I waited a while before choosing my ability for my main character because I wanted the remodulation but was told it was useless. Now that it is not going to be useless I either am going to be stuck with the other ability (which is going to be nerfed?) or I have to blow a whole respec token to fix that one thing. Does that make sense? I appreciate patches and fixes and the work you all do, but I sometimes think you don't consider the impact...positive and negative...some of your patches have on serious players.
theindefatigable
P.S. ah, the alternative ability to Rotating Weapon Frequency isn't the one getting the nerf...however, I still think that having to use up one of my character's respec tokens to ghet the ability I wanted in the first place is frustrating
poochie420a @ Dec 20th, 2012 4:14PM
yes i do enjoy the fact that fixes are brough to us on a regular basis and there does seem to be a genuine concern for most of the players issues but please no more useless fixes like the one i mentioned b4 it hurst to look at such things when we know we all have something else in mind we want fixed. Thank you star trek online team.
poochie420a @ Dec 20th, 2012 4:09PM
of course they dont say why the postponing or why they fix something to do with the fx of some unknown console somewhere but not fix the very rare nurses that wont slot to space only ground of which they are useless there please i want to use my nurse in space.
wilbor2 @ Dec 20th, 2012 2:52PM
no comment of why there postponed this update :-(
mcconna @ Dec 20th, 2012 8:59AM
Am I the only one noticing they keep postponing this patch everyday for the past 2 days?
acec2 @ Dec 20th, 2012 6:26AM
What happened with the patch?
joeynickel @ Dec 20th, 2012 5:05AM
The third patch that doesn't address the Problem with ship stations not being filled when changing the ship and the sorted icons are a mess after re-assigning the appropriate officers. That really drives me nuts......
kaaahhhhhnnnnn @ Dec 20th, 2012 2:43AM
And still no fix for ship consoles, I have sent many bug reports about this. THEY DON'T WORK!
arxial @ Dec 19th, 2012 2:58PM
This is redundant. Cryptic, you're bowing to pvp'ers that do not buy into the game, demand that this game be turned into WoW so everything is easy and doable by a single person. This is not a softcore game, enemy NPC's are supposed to be BRUTAL and unforgiving. You're already losing customers, Cryptic, why lose more!
es0archer
^^^THIS...The so called 10 pople thatplay pvp...regulary...are spoilling the game for the rest of the 99,9% of the player base...why craptic continues to listen to them is beyond me.....
chivalrybean @ Dec 18th, 2012 5:41PM
That is a nice plethora of fixes. Thanks!
tamjussi @ Dec 18th, 2012 5:27PM
...and how about stf elite commander accolades not loading.. for the 3rd time...
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