Release Notes: January 17, 2013
By PWE_BranFlakes @ January 16, 2013 at 5:48pm
General
- Updated the audio for Breaking the Planet.
- Replaced the missing ambient audio in Starfleet Academy's interior.
- Updates to "The New Link" mission:
- The changeling boss, Laas, now uses the updated changeling combat sequence.
- When you defeat Laas, you must capture him and place him in a container to complete the mission.
- This is noted with a new mini-contact.
- Updated Lamat'ukan to use a minicontact when he is defeated, instead of a system message.
- The New Link no longer places characters into combat mode just by stepping into it, but it does cause them to be slowed.
- The 700-day android engineering bridge officer is now available as a synthetic female or male.
- Also added science and tactical versions of the android Bridge Officers, both male and female.
- The female versions of the androids have the same skills.
- You may still only have one android per captain.
- If you discharge an android officer, you may claim a replacement at no cost.
- Go to the Bridge Officer Requisitions at Earth Spacedock/Qo'noS to claim an android officer.
- Forest Epohh Duty Officer missions will now properly evolve epohhs from tier 2 to 3 and 3 to 4, moppet to adult and adult to mature.
- Starbase Fleet Defense, 20-player:
- Adjusted spawn positions for players with Tier 5 starbases so that they are less likely to spawn inside the starbase.
- Adjusted the first enemy wave so that enemies should always spawn, even if the freighters are having trouble reaching the warp-out beacons.
- Added a GPL turn-in entry for the "Holiday Gift Receipts" from the 2011 Winter Event.
- Implemented a change to possibly address the game client failures reported on machines with Intel integrated drivers.
- This may address crashes, black-screen hangs, "Display driver has stopped responding and has been reset" system messages, and blue screens.
- This change will also assist with gathering information about the failures should they persist.
- The KDF replay version of Assimilation will no longer grant the Borg set piece.
Foundry
- This update requires all Foundry projects to be republished.
- While the automated republish process is underway, the editor will be unavailable.
- We will restore editor access as soon as possible.
- Added new interior detail objects:
- Wall Intercom – TOS
- Tapestry – Night Scene
- Console – TOS Table 01
- Vase – TOS 01
- Vase – TOS 02
- Statue – TOS 01
- Decor – TOS Jeep
- Generator – TOS 01
- Consoles – Federation TOS Ship 01
- Added new NPC Groups:
- Species M-113 – ground
- Tholian EV Suit – ground
- Tholian – space
Gateway
- Fleets! Basic fleet support is in.
- This is in a beta state, and not all features have complete functionality.
- Headshots look much better and now support inventory items that change costumes.
- Live data updates for ships, Bridge Officers, and captain, e.g. inventory items.
- Updated logging in:
- Refreshing a page will no longer require a login.
- Returning to Gateway after leaving it doesn't require a login unless you've been away for 30 minutes.
- If you Log Out on the main page, you will need to log in again.
- Added sounds on mouseover and click.
- When an item has no cost it does not display the credit icon.
- Added the option to hide your character in Gateway.
- The button can be found in the in-game Social Window Search tab by clicking on the Privacy button.
Ships
- The Vesta and its variants now properly display set piece shield FX correctly on all ship parts.
- Updated the following ships so their textures display correctly:
- Steamrunner
- Aeon
- Wells
- Mobius
Systems
- The full description for the Starbase T5 Engineering Unlock should now display in the UI.
- The Assimilated Tractor Beam, from the Borg Space Set – 3pc Bonus, has had its cooldown reduced from 4 minutes to 3 minutes.
- Updated the Adaptive Shielding proc on Elite Fleet Space Shields.
- This now has a stack limit of 10, but offers much less resistance per stack.
- Updated the tooltip with better information on the functionality of the proc.
- All Subsystem Targeting Bridge Officer powers now have thorough Tooltips explaining their exact effects when activated, complete with stat representations that scale with the appropriate modifers.
- The Omega Plasma Torpedo Launcher no longer triggers the cooldown reduction procs of Projectile Weapons Duty Officers.
- Removed reference to the Breen Warship reward pack being tradeable.
- This is a text change only.
- There is now a wider range of debuffs classified as "Mental" which can be cleansed using Melorazine.
- This list includes most Undine psionic attacks, Lethean Rapture, Orion Seduce, and more.
- Duty Officer Warp Theorists' Tachyon Beam turn-rate debuff now lasts the full intended duration.
- The magnitude of the associated debuff can now be reduced with the appropriate resistances.
- Omega Reputation Updates:
- Updated the names of both Adapted Mk XII Ground Weapons to reflect the correct damage types.
- Corrected energy types on Adapted Mk XII MACO and KHG weaponry to match up with their visual FX.
- The Klingon Honor Guard Armors Mk XI and Mk XII now have the correct item icons.
- Romulan Reputation Updates:
- Fixed description error where Duty Officer requirements were being listed as "Uncommon" or "Rare" but actually accepting "Common."
- All descriptions now properly refer to "Common" Duty Officers.
- Fixed a description error in Romulan Tier I, III and V unlocks that referred to the incorrect quality for the associated Scorpion Fighter unlocks.
- Requirements scaling for Duty Officers on all Scorpion Fighter projects were backwards across the ranks.
- This change will reduce the number of Duty Officers required at Tier 1, while increasing the requirements at Tier 5.
- Tier 3 is unchanged.
- This change will reduce the number of Duty Officers required at Tier 1, while increasing the requirements at Tier 5.
- Several requirements for Distress Calls and Reinforcements consumables were also improperly scaled, and have been adjusted accordingly.
- This will result in several increases and decreases in requirements across all tiers.
- Tier 4 Romulan Distress Call, Mogai Escort, now properly accepts Common/White duty officers, instead of Uncommon/Green, to match the descriptive text.
- Corrected a typo in the number of Duty Officers required for the Tier 1 Romulan Security consumable.
- It now properly requires 1 Doff instead of 51.
- The Tier 5 Distress Call now accepts White quality Duty Officers, as the description states, instead of Blues.
- Fixed description error where Duty Officer requirements were being listed as "Uncommon" or "Rare" but actually accepting "Common."
- All "Nanoenergy Cell" devices have been modified:
- Chance to proc increased from 5% to 10%.
- Kinetic damage associated with "Kinetic Capacitor" now has 100% shield penetration, and has been increased by 80%.
- Toxic damage associated with "Anti-Coagulant" has been increased by 100%, but now ticks half as quickly.
- The description of the Atrox Carrier has been slightly updated to conform to the formatting guidelines of other ships.
- This is a text change only.
- Corrected a typo in the Vesta's Quantum Slip Stream power's display name.
- Relativity Stasis Pistol and Relativity Self-Targeting Rifle have each had their DPS increased, as well as both gaining a [CrtH] and [CrtD] mod.
- The Auto-Targeting Beam secondary fire on the Relativity Self-Targeting Rifle updated:
- Narrowed the firing arc from 135-degrees to 90-degrees.
- Reduced the cooldown from 16 seconds to 14 seconds.
- The cooldown on Relativity Stasis Pistol's secondary fire has been increased from 12 seconds to 20 seconds.
- Tricobalt Mines updated:
- The damage dealt by Tricobalt Mine Explosions have been reduced by 10% across-the-board.
- The damage variance of Tricobalt Mine Explosions has been reduced from 20% to 5%.
- This will lead to more predictable damage – fewer highs, fewer lows.
- The stealth value on Tricobalt Mines has been reduced by approximately 25%.
- This should allow them to be seen from about 1k further than previous.
- The Tachyon Mine Launcher no longer shares a cooldown with Tachyon Beam.
- Resolved an issue that was preventing the Omega Reputation power "Medical Nanite Cloud" from properly curing players who were completely assimilated.
- Significantly increased the damage of the Kinetic Cutting Beam, but drastically reduced the damage and crew damage of the combo with the Assimilated Tractor Beam.
- Omega Graviton Amplifier will no longer damage the player if the player deploys mines.
- It will now properly damage enemies that are hit by the mines.
- All Set Powers now scale with the set's Mark instead of using the player's level.
- This will result in a slight boost to Mk XI Set Powers, and a larger boost to Mk XII Set Powers.
- This change does not affect sets that are made up of items that do not have a level, such as the Aegis Space Set.
- Plasma Hyperflux now has a real description. – The actual power has not changed and is still "fantastic stuff that is awesome and rad."
- Antiproton Carrier Wave consumables no longer stack.
- Applying one will clear all existing Weapon Augmentation buffs currently active.
- Antiproton Carrier Wave now only deals its damage on the first application tick of your weapon firing.
- Damage has been increased to compensate for this limitation.
- Antiproton Carrier Wave buffs no longer expire after 10 shots, but last their full listed duration.
- Fuse Armor can now be properly cleansed by debuff cures such as Quick Fix.
- Updated description of all Duty Officer Active Roster powers:
- Removed "Ground" or "Space" indicators from Specializations
- All active roster powers now indicate "Ground" or "Space" at the beginning of their short descriptions, instead.
- Powers that are not region-restricted do not indicate a region.
- They work everywhere.
- Race-specific Bridge Officer traits should now work as intended.
- This includes the following:
- Subterfuge
- Covert Operative
- Leadership
- This includes the following:
UI
- Items linked in chat now correctly display their color when first displayed, instead of requiring mouseover.
- Removed the non-functional "Add Slot" button from the Away Team chooser window.
- The holdings tab of the Fleet window will now display the fleet name and fleet level above the list of holdings.
- The Reward, Challenge, and Players filters in the PvE windows now start with all the options checked.
- Resolved issue that caused the View holding button on the fleet overview screen to go to the wrong screen.
- Updated the Chat Channel Admin window to resolve an issue where large channels were occasionally unable to make admin changes.
- This includes the issue with muting and un-muting players.
- Removed the nonfunctional radio buttons from the login screen.
alphazontari @ Feb 18th, 2013 5:15PM
Any idea when we're gong to see a fix wrt to BOFF not being able to assign. I've a fleet of ships and can not assign any bridge officers on any of the ships. I was hoping this would be fixed by now. Still waiting.
jarrett885 @ Jan 18th, 2013 3:28PM
thanx for fixing the rom boff,but you need to make them 1 per character,and can delete it to get a better quality boff when you level embassy
tamjussi @ Jan 18th, 2013 9:39AM
Why wont your fix the accolade bug...?
daddytrek @ Jan 18th, 2013 5:53AM
FLASHLIGHT!!! FIX THE FLASHLIGHT!!! ETC ETC PLEASE!!!
arskakarva @ Jan 18th, 2013 4:24AM
So, are there any limits for the number of Subterfuges or Covert Operatives active, or are we going to see everyone fly around with no one but Romulans on the bridge?
ragingxgermz @ Jan 18th, 2013 2:40AM
AND... this update break my game. Not even Safe mode works :(
silverfaustx @ Jan 18th, 2013 12:56AM
if a gate can 1 hit us out of nowhere, then we should be able to do the same !! fix the 1hits in stf !!!! the borg hax
walker8909 @ Jan 17th, 2013 9:59PM
FINALY! I will be able to play in space with my computer instead of my grandpa's. I havent been able to play for an eternity because of this Intel bug. 8^D
dargod2012 @ Jan 17th, 2013 7:22PM
i cant wait to get my fem bot. i like how its diff class, but i may get her a ENG for my balanced away team
chivalrybean @ Jan 17th, 2013 4:47PM
Foundry assets! {^..^}
khaoskrow @ Jan 17th, 2013 1:36PM
Nerfed the mine trick. Assholes.
chivalrybean
No need to be rude ... and I hope you never complain about anything being overpowered or things being unbalanced.
lavman666 @ Jan 17th, 2013 11:39AM
when does the patch go live? got fed up with intel driver constantly crashing?
cheroj
It's actually scheduled for this evening, rather later in the day than when they usually patch.
astrorobla @ Jan 17th, 2013 8:47AM
Did the gateway fixes actually go in? Just tried gateway.startrekonline.com and have not seen any of these updates working.
xariama @ Jan 17th, 2013 7:11AM
Elements be praised. Finally, some good fixes here.
daddytrek @ Jan 17th, 2013 2:12AM
Please fix the flashlight, i have told you lots it still aint working. thanks
sander233 @ Jan 16th, 2013 10:19PM
RE: Android: excellent, excellent news. Thank you.
apocalypsegiver @ Jan 16th, 2013 9:53PM
Hm not bad, but what about the flamethrower????? There are many people out there in PVP land that desperately NEED to get burned!!!
theindefatigable @ Jan 16th, 2013 9:34PM
SWEET! 700-day android bridge officer finally updated!!! Not happy about the tricobalt mine "nerf," but at least it wasn't as drastic as it could have been. I know the community was quite sharply divided regarding this issue--I left the discussion so as to avoid the PvP vs. PvE player nastiness--but it appears I should still have a shot at being able to do the same or most of the same tasks with them as I currently do. We'll see.
chivalrybean
I don't PvP much, but to be honest, the highly powered mines made space STFs kinda dull when someone or two were using that 'trick'. A lot of the challenge was gone. That's IMO, of course. Was quite the spectacle to see though. I can imagine it being annoying for PvP.
cheroj @ Jan 16th, 2013 8:00PM
YES! I've been waiting for the Intel fix for a while now.
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