Season 7 Dev Blog #31
By PWE_BranFlakes @ January 23, 2013 at 12:00pm
New Dominion Lock Box and Lobi Ships

Power of the Dominion
The Dominion’s formidable ships offer tremendous raw firepower as well as unique consoles designed to enhance coordination with their allies. Federation and Klingon players who acquire these ships can utilize these consoles on any Jem’Hadar ship they own, including the Jem’Hadar Attack ship.
Jem’Hadar Heavy Escort Carrier
A Jem'Hadar warship design developed in the Gamma Quadrant after the end of the Dominion War, the Jem'Hadar Heavy Escort Carrier is a ship designed to complement the tactics of Jem'Hadar warriors. Often supported by a wing of Jem'Hadar fighters, the appearance of a Jem'Hadar Heavy Escort Carrier in a battle can turn the tide for the Dominion.
The Jem'Hadar Heavy Escort Carrier comes standard with a Dominion Coordination Protocol console. This universal console allows the use of "Fleet Maneuver Gamma," a powerful attack pattern that increases the damage, flight speed and maneuverability of all nearby allies while also granting temporary immunity to a variety of perception and maneuverability debuffs.
When used in conjunction with the Dominion Command Interface, "Fleet Maneuver Gamma" will also provide a bonus to allies' defense and accuracy. The Dominion Command Interface can be obtained by owning a Jem’Hadar Dreadnought Carrier.
The Jem'Hadar Heavy Escort Carrier comes standard with 1 hangar bay of Jem'Hadar Fighters. Jem'Hadar Fighters are armed with Polaron Pulse Cannons and can use Directed Energy Modulation I.
- Faction: Federation or Klingon
- Rank Required: Rear Admiral or Brigadier General
- Availability: Dominion Lockbox
- Hull Strength: 37,500
- Shield Modifier: 1
- Crew: 350
- Weapons: 4 Fore, 3 Aft
- Device Slots: 3
- Hangar Bays: 1
- 1 Jem'Hadar Fighter Hanger Pet
- Bridge Officer Stations: 1 Commander Tactical, 1 Lieutenant Commander Engineering, 1 Lieutenant Engineering, 1 Ensign Science, 1 Lieutenant Universal
- Console Modifications: 4 Tactical, 4 Engineering, 2 Science
- Base Turn Rate: 12 degrees per second
- Impulse Modifier: 0.2
- +10 Weapon Power, +5 Shield Power, +5 Auxiliary Power
- Can equip cannons
- Console – Universal – Dominion Coordination Protocol

Jem’Hadar Dreadnought Carrier
A ship design introduced during the Dominion War, the massive Jem'Hadar Dreadnought Carriers were some of the most powerful ships ever created by the Dominion. More than twice the mass of a Federation Galaxy Class starship, the Jem'Hadar Dreadnought Carrier was first seen in the Alpha Quadrant by the crew of the U.S.S. Valiant in 2374. Later in the war, Dreadnought Carriers were used to destroy outposts and provide heavy support during the Battle of Cardassia.
The Jem'Hadar Dreadnought Carrier comes standard with a Dominion Command Interface universal console. The Dominion Command Interface can analyze a target's weakness and broadcast that information to all nearby allies. Enemies whose weaknesses have been targeted will have reduced damage resistance and defense and a single subsystem marked as "vulnerable." Enough damage to a vulnerable subsystem will knock it offline for several seconds.
The Jem'Hadar Dreadnought Carrier comes standard with 2 hangar bays of Jem'Hadar Fighters. Jem'Hadar Fighters are armed with Polaron Pulse Cannons and can use Directed Energy Modulation I. Owners of the Jem'Hadar Attack Ship (the ship must be unpacked) can also purchase Jem'Hadar Attack Ship hangar items in the Dilithium Store. These items are available for use exclusively with the Jem'Hadar Dreadnought Cruiser.
- Faction: Federation or Klingon
- Rank Required: Rear Admiral or Brigadier General
- Availability: Lobi Store
- Hull Strength: 45,000
- Shield Modifier: 1.15
- Crew: 3500
- Weapons: 4 Fore, 3 Aft
- Device Slots: 3
- Hangar Bays: 2
- 2 Jem'Hadar Fighter Hanger Pets
- Bridge Officer Stations: 1 Commander Tactical, 1 Lieutenant Tactical, 1 Lieutenant Commander Engineering, 1 Ensign Science, 1 Lieutenant Universal
- Console Modifications: 4 Tactical, 4 Engineering, 2 Science
- Base Turn Rate: 6 degrees per second
- Impulse Modifier: 0.17
- +10 Weapon Power, +10 Auxiliary Power
- Subsystem Targeting
- Can equip cannons
- Console – Universal – Dominion Command Interface
A Dark Reflection
The Lobi Crystal Consortium has continued to salvage derelict Mirror Universe ships and sell them to the highest bidder. Three additional Mirror Universe ships are now available – for the right price.

Mirror Universe Advanced Escort
The Mirror Universe Advanced Escort looks more like our Prime Universe Patrol Escort, but has more of a science advantage in Bridge Officer Seating and Console Configuration.
The Mirror Advanced configuration includes the mirror version of the Dervish, Gryphon and Hermes class.
- Faction: Federation
- Rank Required: Rear Admiral
- Availability: Dominion Lockbox
- Hull Strength: 31,000
- Shield Modifier: .9
- Crew: 150
- Weapons: 4 Fore, 3 Aft
- Device Slots: 2
- Bridge Officer Stations: 1 Lieutenant Commander Tactical, 1 Commander Tactical, 1 Lieutenant Engineering, 1 Ensign Science, 1 Lieutenant Science
- Console Modifications: 4 Tactical, 2 Engineering, 3 Science
- Base Turn Rate: 16 degrees per second
- Impulse Modifier: 0.2
- Can equip cannons
- +15 Weapon Power

Mirror Universe Patrol Escort
The Mirror Universe Patrol Escort looks more like our Prime Universe Advanced Escort, but has more of an engineering advantage in Bridge Officer Seating and Console Configuration.
The Mirror Patrol configuration includes the mirror version of the Cerberus, Phoenix and Prometheus class.
- Faction: Federation
- Rank Required: Rear Admiral
- Availability: Dominion Lockbox
- Hull Strength: 31,000
- Shield Modifier: .9
- Crew: 200
- Weapons: 4 Fore, 3 Aft
- Device Slots: 2
- Bridge Officer Stations: 1 Lieutenant Commander Tactical, 1 Commander Tactical, 1 Lieutenant Engineering, 1 Ensign Engineering, 1 Lieutenant Science
- Console Modifications: 4 Tactical, 3 Engineering, 2 Science
- Base Turn Rate: 16 degrees per second
- Impulse Modifier: 0.2
- Can equip cannons
- +15 Weapon Power
- If you own a Multi-Vector Assault Module, you may be equip and utilize it on this ship.

Mirror Universe Vo’Quv Carrier
The Mirror Vo'quv Carrier favors Engineering Officer Seating and Console Slots more than the non-Fleet Prime Universe version does.
- Faction: Klingon
- Rank Required: Brigadier General
- Availability: Dominion Lockbox
- Hull Strength: 42,000
- Shield Modifier: 1
- Crew: 4000
- Weapons: 3 Fore, 3 Aft
- Device Slots: 4
- Hangar Bays: 2
- Bridge Officer Stations: 1 Lieutenant Commander Tactical, 1 Lieutenant Commander Engineering, 1 Lieutenant Engineering, 1 Commander Science
- Console Modifications: 2 Tactical, 4 Engineering, 3 Science
- Base Turn Rate: 5 degrees per second
- Impulse Modifier: 0.15
- Can equip cannons
- +5 Weapon Power, +10 Auxiliary Power
NOTE: The above stats for all ships are subject to change.
Unique Bridge

The Jem’Hadar Heavy Escort Carrier and Dreadnought Carrier are equipped with the unique Jem’Hadar bridge. While visiting your bridge, you will also be able to access your Account Shared Bank, move into a Small Craft, and contact different ship departments for Duty Officer assignments.
UPDATE: Read more about the new Dominion Lock Box in Season 7 Dev Blog #30 and in the new FAQ.
child21 @ Mar 28th, 2013 7:20PM
ugggggg I want a so jem'hader escort so bad ive been wasting a lot of money on lockboxes and I can never get one
legendarybeast11 @ Mar 10th, 2013 12:37PM
If you ask me the federation should be able to obtain klingon starships, it's just an opinion though there are many things it could complicate
jedibri @ Mar 9th, 2013 3:59PM
you guys have to bring back the jemhadar attack ship! those things were alot of fun, and a ton of players want some but cant get any!
gojored @ Feb 3rd, 2013 3:52PM
hi has anyone used the consoles from these ships on the jem attack ship? they gotta make an already powerful fighter better
savnoka @ Feb 3rd, 2013 1:18PM
Tying the better ships to the extremely limited and rare bugship makes this basically a worthless lockbox.
scififan78 @ Jan 30th, 2013 4:38AM
I got to thinking. Wouldn't make a little more sense if the KDF got the Terran Empire ships and the Federation got the Mirror Alliance ships? It would be a reversal of assets based on "faction" principles.
asches1 @ Jan 29th, 2013 3:36AM
why not let the kdf and the federation join the dominion? if you're already at it...
ebrithil1 @ Jan 28th, 2013 4:03PM
Yet another set of ships I will never get no matter how many lockboxes I open.
johnyflash23 @ Jan 28th, 2013 8:04AM
if u ask me all that PW needs 2 do is MAKE THE KDF BIGER then i will be happy. We dont need ships we need STORY! thx :)
coloneltunafish @ Jan 26th, 2013 4:16PM
Jem’Hadar Heavy Escort Carrier vs. Jem’Hadar Dreadnought Carrier. Which do you prefer???
wimpoman @ Jan 26th, 2013 12:19AM
@fsdgds12 Actually, the Royal Navy's HMS Dreadnought was a battleship, but the difference between her and all battleships that had come before was her "all big gun" armourment. After that, all battleships that carried an all big gun armourment were known as Dreadnoughts. Later, in WWII, when battleships became bigger and more heavliy armed, these were refered to as Super Dreadnoughts. So in real life, any dreadnought was a type of battleship. In the space sci-fi genre though, especially in space games (and I too use the term for this meaning), the word dreadnought often refers to a ship that is bigger or more heavily armed than a cruiser, yet still smaller or less heavily armed than a battleship/battlecruiser. ;) (Also, for reference, a Battlecruiser is also a type of battleship developed at the same time as the Dreadnought, whose size and armourment is equivalent to a battleship (or even a dreadnought), but whose armour is thinner and lighter there-by making it faster. Again though, in sci-fi (and again I also use this meaning), the term Battlecruiser can also refer to a cruiser weight vessel with the armourment of a battleship (as distinct from it's actual meaning of a battleship sized and armed vessel with lighter armour).)
fsdgds12 @ Jan 25th, 2013 3:01AM
@ eisaakaz ... i have to disagree ... the english "Dreadnaught" compared to the IJN battleship Fuso or Ise was nothing (bouth where designatet battleships or "super dreadnaught") so the most powerfull class would be the battleship wich would be the Odysse class or the (REAL) thypoon class carrier (wich is capable of holding its own against borg cubes wich makes me suggest that its heavily armored and armed as well as it got fighter wings). A Dreadnaught may be big and heavy but is no match for a battleship or Battlecarrier (Like the Ise Refit or in STO terms the Armitage Class). So i would suggest bringing in an even bigger ship marked as Battleship instead of saying we get Dreadnaught class ships (its not like that the Thypoon from sto is dwarfed against the Odysse already so why bother giving us the ship you designed and ripped a name of a Battlecarrier from a good Star Trek game off?). Thats my opinion as alway's and dont even bother to write me that i cannot write properly ... like i alway's say to people like that: HERE is ONLINE i dont BOTHER about STUPID BULLSHIT like GRAMA. In REAL i am BETTER but ONLINE you NEVER EVER will see that! MFG: Kouta Seto
eisaakaz @ Jan 24th, 2013 3:51PM
Razorthorn: I tend to agree. The bar for Dreadnaught has been set by the Federation in season one and then added to by the addition of the Oddys. A Dreadnaught is a 4/4 ship with shield/armor bonuses, special weapons package. What they have created is a standard carrier with an extra gun point. I actually kind of think at this point all dreadnaught class cruisers have 2 hangers. It is a simple evolution to game dynamics. And in every movie that we all have ever watched in our lives, a DREADNAUGHT is the grown jewel of any empire. The Feds should have hangers added to the Odyssey and Dreadnaught and the Klinks should have hangers added to the Bortasqu and Gurambo siege engine... and as for the lockboxes, the drops are so few and far between, make it worth the chase. I should almost feel stupid for not trying to get! Perfect World really makes no effort to try to get me to open lockboxes. The rely on the stupidity and greed of players to chase after modeling changes to ships that already do the same thing. Eisaak
razorthorn1 @ Jan 24th, 2013 3:23PM
i am disappointed about the new dreadnought carrier with only haveing a slight difference to the heavy esscort carrier in armor and shield modifier the only difference is the extra hanger bay i was excited to hear that u were bringing the dreadnought to the scene but after seeing the specs for it im disappointed in it maybe i was expecting more than you are able to give but when i see dreadnought anything the fear from the name says it all and there isn't any fear with this ship but u still have 2 more weapon slots that u could have made youre first 5/4 or 5/5 dreadnought class ship ( bring in the new year with a bang sorta speak ) but over all i am glad to see the dominion is comeing into play
shpoks
If they made 5/4 - 5/5 weapons on the Dred. it would render most of the other ships obsolete due to sheer firepower. My guess is that's why they haven't gone that far to give it more weapons. What dissapointed me was it's sheer size in the game - this thing is suposed to be huge, but as I see it it's actually smaller than a Vo'Quv.
allarionn
As long as there was a limited number of Tactical Console Slots, perhaps. Otherwise 5/4 or 5/5 would be way OP.
asches1 @ Jan 24th, 2013 12:29PM
since when should a FED or a KDF fly a dominion ship? you cant explain that in any way. same like the Tholian ships. lore is going down the drain with these lock boxes. ofc, make some money, but give us something that fits the universe. you cant say "i dont want lock boxes" => if you dont want them: dont use them. so simple. but dont just put lock box after lock box out. romulans were a nice move. and i was happy to see some new strs but why no elite stf for romulan marks? and get some new borg or maybe dominion stfs (or undine or what ever). this game doesnt progress much (exept the romulan which you put in, and that was good). otherwise: nothing.
gradstudent1 @ Jan 24th, 2013 12:24PM
The Dreadnought looks INCREDIBLE! I love this ship for sure. Whoever rendered it did a great job. My only complaint--and in fact the only thing that will keep me from buying the Dreadnought Carrier at all--is the bridge officer layout. Carriers, by their very nature, are support ships. But in the current layout, their ability to support both themselves and others is severely limited. I suggest two minor changes in the BOFF layout: Change the Lt. Tac to an ensign Tac and the ens sci to a Lt universal. In short, take one from tac and add it to the science slot, which becomes universal. The added universal slot would make the ship fun to fly and build, since it would allow for greater flexibility (not to mention survivability). These proposed changes also make the ship a much better team-ship--able to heal well both in the area of hull and shields. If some kind of change like this is made to the BOFF layout, I would certainly spend money on it.
kelorel @ Jan 24th, 2013 12:11PM
I can honestly say this lockbox, although nice and grand, is also extremely dissapointing and irritating. These two ships are strong and a fearsome ship to fight, but in game standards, are extremely overpowered and supports the "Pay to Win" theory the game is falling to. I understand the lockboxes get money to keep the game running to to that perspective I won't complain too much, however a big irritation and something that is being mentioned more and more is the severe lack of story progression. All you have are these random ships being made available how? Random find to a large degree. The Temporal ships worked this way due to the Tholians messing around if I remember, feel free to correct me if I am wrong there, and these Dominion ships likely due to the second Dominion conflict that happened recently with the Dominion series missions, but that is not confirmed at all. The game is lacking severely in story arcs and content, however what you don't know, largely because PWE never told us straight out, is the Cryptic team that supports STO is also working on another MMO called Neverwinter so their focus is more toward getting that released and less on STO, which would also explain why the game has been neglected storywise. Which leads to the severely neglected KDF faction. Not only is every single console that made the KDF unique being taken away from them, case and point the Bio-neural warhead, but they are also giving garbage to the KDF as a trade off. The Nadeon detonator is not a console that is useful in any situation. In most PVE's it is an "Oh look shiney"" type weapon that does little to no good, it can be useful in KA STF, but otherwise it doesn't have much practical use save for PVP which is where it shines. This is a far cry from the Bio neural, although destroyable, is a superior weapon with its defensive shielding and point defense capability, and I think everyone can agree the mirror Vo'Quv is nothing but a waste of memory on a good day. However according to Dan Stahl in January's edition of "Ask Cryptic" the KDF is said to be getting some love and more content at the release of Season 8 which is expected in May, but who knows. It may be less than we all hope, but for now, the KDF take another blow to advance the Federation’s already massive loadout of unique and special consoles.
eol1002 @ Jan 24th, 2013 10:34AM
they need to make money of ours stupidity
ravynknight @ Jan 24th, 2013 9:58AM
yes i agree i'm sick of all the new ships but no more story arcs.. the game is starting to get boring after about 20 min of playing now even with new toons that i create.. we don't need new ships.. we need more STORY content.. although it is nice to see tactical toons get a little love.. i'm just waiting on the tactical 3-pack that i'm sure will be coming out soon.. so far there is the oddy 3-pack (eng) and the vesta 3-pack (sci) i'm curious to see what the tacs will get 3-pack wise
cook1701a @ Jan 24th, 2013 9:51AM
Yes, new ships are great but we need is more story arcs, new missions, more playable factions. I understand the need to make money, but when atari was in control they were pumping out new story arcs all the time. I rather have a game that does not bore me after a half an hour of play than a new ship.
broadbandbandit @ Jan 24th, 2013 9:46AM
Looks good. But if you dont know how to use that dread carrier you ARE going to hate it. It has a small disadvantage in shield power but i think it makes up for it with its offense. Dont for the love of god try to run it as an escort. maybe one pair of dual heavy cannons on the front. possibly two, but then your broadsides are exposed. Cant wait to see these in pvp, when people try and run it like an escort :P
ghqcommand @ Jan 24th, 2013 9:33AM
Someone in my fleet said they will spend $1000 on these boxes to get all of the items. Got to say its going to be great to see so many new ships in sector space in such as short time. Cryptic done good on this box. A bit of everything is the key :)
ghqcommand
For the record. I like the items, I like the box. But the I totally agree on the issue with story and how these items are introduced to Starfleet away teams. It's something for them to work on and I think an episode with these boxes would do the trick. Hey who knows maybe thats exactly what they have done this time around. Wishful thinking?
wenom4 @ Jan 24th, 2013 9:02AM
and yes i will get this ship "Jem’Hadar Heavy Escort Carrier" either from box or exchange :) or just trade in game = i am giving Galor for this :) any1 :)
shpoks
If I get one out of my boxes I'm gonna trade you for that Galor ;)
wenom4 @ Jan 24th, 2013 9:01AM
they have for this ship account bank on "unique" bridge but i dont have that on my Belfast bridge ?? i pay 2250 only for bridge skin and dont have access to my account bank ? why do u sell that anyway without access ?
cypherpilot1
There is the account bank console on the Belfast, its in the readyroom on the wall beside the door
derickkyja @ Jan 24th, 2013 8:18AM
I want that Jem'Hadar Dreadnoght for my Klingon.
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