Release Notes: February 7, 2013
By PWE_BranFlakes @ February 6, 2013 at 5:35pm
General
- Resolved an issue that allowed some of the 3-year party popper balloons to be much larger than intended.
- Q has been added to both Starfleet Academy and Klingon Academy.
- Q will now provide a short-cut contact to the engineer giving the anniversary episode.
- The sidebar in the Journal had a text update and now also provides a Hail button to get the Anniversary mission.
- The weapons attained in the episode Coliseum have been replaced with “Worn” versions, which cannot be sold to vendors.
chopper262 @ Feb 14th, 2013 10:10AM
Thanks for fixing things. But why did you remove fleet marks as a reward for completing foundry missions on the November 14th patch? Please put fleet marks back, at least as a scaling reward.
poochie420a @ Feb 11th, 2013 7:45PM
I second the idea that no doubt has been brought up b4 about the holodeck sandbox also I would like to see things like shift change officers and have more game in the ship itself as apposed to just always seeing the outside of it.
spacecadet99 @ Feb 11th, 2013 1:59PM
holosuite/holodeck sandboxes!!!! im talkin bashir 62 on ds9!
wraith2727 @ Feb 8th, 2013 8:26PM
why i first 5 times always get stuck at 'connecting to the login server' screen?
boogieman6 @ Feb 8th, 2013 3:54AM
it would be nice if they finally got around to fixing the problem thats been going on foe 3 DAMN MONTHS NOW... THE THOLIAN RED ALERTS!
freakium @ Feb 7th, 2013 4:42PM
Aw, Coliseum weapons can't be sold now? I've been trying to get the Tegolar Sword for awhile now but always come up empty so I sold the rest. Then again maybe they're only talking about the first weapon you pick up. If that's the case, I guess I don't mind. Even sounds lore friendly. Just hope I can still sell the second rare one you can pick up.
captainfry420x @ Feb 7th, 2013 1:24PM
The balloon blasters were a lot more fun with bigger balloons; I'm sad they were shrunk.
silverfaustx
they stil make bigger balloons, nothin was fixed.
sunmoonra @ Feb 7th, 2013 10:10AM
Is the exchange fixed? I search for items and nothing comes up, ever. Seems to have been this way for awhile.
seansamurai1 @ Feb 7th, 2013 9:26AM
Still no fix for the Omega torpedo then. Ive reported countless times. When fired in high yield, its hit and miss as to wether the enemy even detects it hitting. If you find the torp hovers after impact, it hasnt actually done anything at all. Tried it in an 'enemy contact' in sirius sector, fired 10 high yield omega torps, only 3 actually did anything, the others hit, hovered but the enemy didnt even react, like nothing had happened. Didnt even touch their shields. The torpedo is broken.
robertuso
Theres also the issue with borg vessels still having warp core exploasions after being vaporized. Big borg ships like the cube and such even has there broken ship model reappear after being vaporized. Ive only seen this with true borg ships, not assimilated vessels. not sure if other ships have this problem
woodcat5 @ Feb 7th, 2013 8:52AM
I Understand the server improvements very well and i happy (in a way) about the patchs (thanks for correct the intel video problem). In other way, in the borg encounters Beta Ursae and Alpha romulan still have big white areas and honestly can't see what i firing on. Can be possible to copy the files from the others fixed encounters? The power tray is still and ship stations are not saving configurations. Question, I submit a few reports about those problem and i receive the ID ticket, however is not listed any of them when i check the list. is another bug or a inside politic not to show the progress? Im aware there more than 1 millions report to read and process. :-)
m8nebula @ Feb 7th, 2013 7:23AM
Meanwhile issues that have been broken for months go unfixed. Really, who is running the show over there? And yes, I have spent a good deal of money on this game - far more in fact than I have on any other mmo. I think we deserve some real improvements.
kevkla1269 @ Feb 7th, 2013 7:20AM
I hope u guys no about the romulan torp and the omega torp that it causes damage to my ship when i fire them if i'm too close thanks
brocknelson
Working as intended...
dennis53069 @ Feb 7th, 2013 7:03AM
The party popper gun is bugged it dont relese balloons all the time other than that thanks for the great game play
thebumble @ Feb 7th, 2013 6:21AM
How about a fix for Tau Dewa Red Alerts? Nothing like having your newest (Reputation) system broken straight out of the box.
infinitespaces @ Feb 7th, 2013 5:12AM
Thanks, that should make life a little easier.
daddytrek @ Feb 7th, 2013 2:37AM
Please could you fix the flashlight? Let us buy more ship slots for 7yr old ship hoarders? Many Thanks
theindefatigable
Re: the flashlight, make sure your video/graphics settings for..."show high detail objects," I think?...are set to medium or high and see if that helps. I agree there should be little or no restriction on the number of ship slots...it's not like it takes much server space! And we're fleeced for every slot!
daddytrek
Thanks, i will try the flashlight fix. I don't mind paying for ship slots, but cannot explain restrictions considering the amount of ships they sell.
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